﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DiceData
{
    private SurfaceData surface;
    private Vector3 groundTowards;
    private GameObject objectOfGround;
    private DiceController controller;
    private GameObject obj;
    private Vector3 diceCoordinate;

    public SurfaceData Surface
    {
        get
        {
            return surface;
        }

        set
        {
            surface = value;
        }
    }

    public Vector3 GroundTowards
    {
        get
        {
            return groundTowards;
        }
        set
        {
            groundTowards = value;
        }
    }

    public GameObject ObjectOfGround
    {
        get
        {
            return objectOfGround;
        }

        set
        {
            objectOfGround = value;
        }
    }

    public DiceController Controller
    {
        get
        {
            return controller;
        }

        set
        {
            controller = value;
        }
    }

    public GameObject Obj
    {
        get
        {
            return obj;
        }

        set
        {
            obj = value;
        }
    }

    public Vector3 DiceCoordinate
    {
        get
        {
            return diceCoordinate;
        }

        set
        {
            diceCoordinate = value;
        }
    }
}
